DRAIND:
This Game was developd by a team of 3 programmers, 1 Artist and 1 Producer, for the University of Abertay Dundee, MProf Games Development. The game was playable at Proto Play 2010/2011, Dundee Scotland.
My Role in the team: Graphics/Gameplay Programmer.
FLUX AND BOULDER:
This Game was developd by a team of 15 developers, for the University of Abertay Dundee, Games Development Course.
My Role in the team: Graphics/Gameplay Programmer.
SPEEDY:
This is a Game Prototype I developed for the Games Development Module of the MProf Games Development course at Abertay Dundee. Developed with XNA 4.0 for Windows Phone Mobile.
POST PROCESSING:
Collection of Post Processing Effects I developed in DirectX -
Radial Blur - Underwater Distortion - Bloom
DEFORMABLE TERRAIN:
This is a DirectX simple scene developed in 1 week for a Graphics Programming module at Abertay University. Developed with DirectX9.0c and C++.
Programmer:
Francesco Cassarani
DATA-DRIVEN GAME OBJECT COMPONENT ENGINE with GUI:
Coming soon (Video + Source Code)..
(If you want a preview of the source code contact me by email: This e-mail address is being protected from spambots. You need JavaScript enabled to view it. )