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DRAIND:




This Game was developd by a team of 3 programmers, 1 Artist and 1 Producer, for the University of Abertay Dundee, MProf Games Development. The game was playable at Proto Play 2010/2011, Dundee Scotland.

My Role in the team: Graphics/Gameplay Programmer.





FLUX AND BOULDER:




This Game was developd by a team of 15 developers, for the University of Abertay Dundee, Games Development Course.

My Role in the team: Graphics/Gameplay Programmer.





SPEEDY:




This is a Game Prototype I developed for the Games Development Module of the MProf Games Development course at Abertay Dundee. Developed with XNA 4.0 for Windows Phone Mobile.





POST PROCESSING:




Collection of Post Processing Effects I developed in DirectX -

Radial Blur - Underwater Distortion - Bloom





DEFORMABLE TERRAIN:




This is a DirectX simple scene developed in 1 week for a Graphics Programming module at Abertay University. Developed with DirectX9.0c and C++.

Programmer:

Francesco Cassarani


DATA-DRIVEN GAME OBJECT COMPONENT ENGINE with GUI:

Coming soon (Video + Source Code)..

(If you want a preview of the source code contact me by email: This e-mail address is being protected from spambots. You need JavaScript enabled to view it. )